globalisation
Globalisation
Links with social media we have studied because if we consider LinkedIn as a platform for professional networking- it potentially links people globally.
Globalisation as a phenomenon/ trend reminds us that there are no national or physical borders to any human interaction- social, personal, creative collaborative/ work process.
Globalisation: the process of international integration arising from the interchange and exchange of products, ideas, politics, and pop culture. Also seen as a way that international boundaries are broken down my new technologies. Social media has contributed to this.
Advantages
you are able to communicate with people all around the world in an instance.
you can share your views with a global audience
you will be able to promote products to a wider audience
opportunities to get involved in businesses without the hassle/ cost of travel
increases employment within the media sector- regulate and produce platforms and content.
reduction of carbon footprint- more environmentally friendly.
huge benefit of convenience and no time lag
citizen journalism
Disadvantages
less local business support, could effect the overall local community too
job displacement
bad for the economy- less need for travel for instance.
studies are revealing the impacts on mental health
John Simpson narrates his life as a war journalist having to physically transport newsreel (v. heavy!) to the UK.
How would he cover the war today, using technologies:
He could use live streams to show a global audience or transfer apps which allow you to post and send longer content.
Citizen journalists: The way in which audiences utilize the function of social media to instantly communicate ideas to others.
Citizen journalists can now publish thoughts, comments, and photos instantly on a global scale, revolutionising how we see the world around us- no longer bias by the news channels
The global village:
A global village is a term used to describe a community online that connects people all across the globe.
The way in which the web connects people from all over the world.
The term was coined by Marshall McLuhan in 1964. Basing his theories on the rise of television, he suggested new technologies could lead to a library network where people could access all manner of information.
Web utopians, such as David Gauntlett, celebrate the potential for collaboration and connectivity with new technologies. They believe online and social media technologies will benefit the world, allowing societies to come together.
Electronic agora- a term coined by Rheingold in 1991- is used to describe online meeting spaces, such as forums and chat rooms, where people can discuss topics, ideas, and ways to achieve collaboration of projects.
Second life: a video game where you can create an avatar and have a second life in an online virtual world, or metaverse (a virtual- reality and/ or augmented reality world in which users can interact with a computer-generated environment and other users. It's built taking inspiration from the real world).
San Junipero- Black mirror episode.
Open source- material that can be used or altered by companies as they wish.
eSports- virtual sports that are run on an electronic system, including MMORPGs. eSports communities have developed to such an extent that users come together in stadium venues to compete.
SoundCloud
You can upload and listen to any sound you want and interact with others on the app by posting, liking, and commenting on others' posts.
It helps producers to discover artists before they become big in the music industry.
It also helps music producers to create songs by using the tools on the app to make the song sound better.
YouTube tutorials- a way in which individuals are sharing ideas via social media channels. This is a good example of globalization where users across the globe can access content posted by other users (prosumers). Often, these are very niche- see primitive tech, for example
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